﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace HDJ.Framework.Core
{
    public class VersionControlInfo 
    {
        /// <summary>
        /// AssetBundle更新包版本
        /// </summary>
        public List<int> assetBundleVersions = new List<int>();
    }
    [SerializeField]
    public class AssetBundleInfo
    {
        public string gameName;
        public string gameVersion;
        public int assetBundleVersion;

        //需要预加载的目录
        public List<string> preLoadResPaths = new List<string>();

    }
}
